76 lines
3.2 KiB
Python
76 lines
3.2 KiB
Python
"""为官方 LuaDevTemplate 生成可编译的 overlay。两份盘:S4Chg(替换)/ S4ChgRestore(还原)。"""
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import os, sys, json, shutil
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from PIL import Image, ImageFont
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from paths import PROJ, WORK
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ROLE = (sys.argv[1] if len(sys.argv) > 1 else 'replace').lower()
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NAME = 'S4Chg' if ROLE == 'replace' else 'S4ChgRestore'
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OUT = os.path.join(WORK, 'overlay')
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ASSETS = os.path.join(PROJ, 'assets')
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DEVICE_TYPE = "362" # 与官方模板一致(362 = S4 家族)
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ENTRY_WIDGET = "app_lua%2Fmain.lua"
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PREVIEW_SIZE = 326 # Compiler.exe 对 362 设备强制 326x326
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SCREEN_SIZE = 466
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WF_ID = "362150103" # 两份盘共用同一个 id:装一份就顶掉另一份
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FONTS = [r'C:\Windows\Fonts\msyhbd.ttc', r'C:\Windows\Fonts\msyh.ttc',
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r'C:\Windows\Fonts\arialbd.ttf', r'C:\Windows\Fonts\arial.ttf']
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def font(size):
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for p in FONTS:
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try:
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return ImageFont.truetype(p, size)
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except OSError:
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continue
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return ImageFont.load_default()
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def make_preview(path):
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Image.open(os.path.join(ASSETS, 'cover.png')).convert('RGBA') \
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.resize((PREVIEW_SIZE, PREVIEW_SIZE), Image.LANCZOS).save(path)
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def write_fprj(path, title):
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xml = ('<?xml version="1.0" encoding="utf-16" ?>\r\n'
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f'<FaceProject DeviceType="{DEVICE_TYPE}">\r\n'
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f' <Screen Title="{title}" Bitmap="preview.png">\r\n'
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f' <Widget Shape="34" Name="{ENTRY_WIDGET}" '
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f'X="0" Y="0" Width="{SCREEN_SIZE}" Height="{SCREEN_SIZE}" Alpha="0" />\r\n'
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' </Screen>\r\n</FaceProject>\r\n')
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open(path, 'w', encoding='utf-16', newline='').write(xml)
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def build(name, role):
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base = os.path.join(OUT, name)
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if os.path.exists(base):
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shutil.rmtree(base)
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fprj = os.path.join(base, 'watchface', 'fprj')
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os.makedirs(os.path.join(fprj, 'images'), exist_ok=True)
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os.makedirs(os.path.join(fprj, 'app', 'lua'), exist_ok=True)
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cfg = {"projectName": name, "watchfaceId": WF_ID, "power_consumption": "3",
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"resourceBin": {"lvglVersion": 9, "colorFormat": "I8", "compress": "NONE",
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"input": "watchface/fprj/images/preview.png", "name": "preview"}}
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json.dump(cfg, open(os.path.join(base, 'watchface.config.json'), 'w', encoding='utf-8'),
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indent=4, ensure_ascii=False)
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write_fprj(os.path.join(fprj, f'{name}.fprj'), name)
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make_preview(os.path.join(fprj, 'images', 'preview.png'))
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shutil.copyfile(os.path.join(PROJ, 'main.lua'),
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os.path.join(fprj, 'app', 'lua', 'main.lua'))
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# 只放「合并后的单条目」(blob_<role>/) —— .face 里每个文件 = 一个资源条目
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blob = os.path.join(PROJ, 'blob_' + role)
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if not os.path.isdir(blob):
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raise SystemExit('缺少 blob_%s/ —— 先跑 tools/make_dd_payload.py %s' % (role, role))
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for src, rel in ((blob, 'pay'), (os.path.join(PROJ, 'ui_images'), 'ui')):
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dst = os.path.join(fprj, 'app', 'images', rel)
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if os.path.exists(dst):
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shutil.rmtree(dst)
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shutil.copytree(src, dst)
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return base
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if __name__ == '__main__':
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build(NAME, ROLE)
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print('overlay written to', os.path.join(OUT, NAME))
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